Then you have 24 hours to collect all the items you want before a caravan is automatically created to leave. Sending them to a hostile faction will start an assault on that base, which can be destroyed once the enemy flees. Going to neutral or friendly factions will initiate a trade. Since Alpha 16 the faction name generator has been changed to generate more varied and interesting names, and is now separate from name generation of settlements.įactions have many bases generated when the world is created, which can be traveled to by forming a caravan or launching transport pods. They also tend to use animal or weapon names. Tribals tend to use their natural environment, including words like 'mountain' in their names.The probability of succeeding of each individual recruitment depends on the prisoner’s recruitment difficulty percentage, the population of your colony, prisoner’s current mood, faction and your storyteller as well. Wardens will try to persuade prisoners to join the colony. Outlanders have more peaceful and political names such as 'pan-global covenant', 'confederation', or simply a randomly put-together name. The guilty marker usually disappears after 24 hours.Mechanoids Spacers Faction Naming Įach on-world faction has a randomly generated name for it. Rather than having a settlement, these factions come from off-planet and arrive at one of your colonies. Tribes Outlanders Pirates Off-planet factions There are three main types of factions on the planet:
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